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[quote][b][/b] wrote: 18) You can use proximity behaviors for you tank to check hit from any side, if the bullet is in the proximity of the tank, just count it as hit and give damage to the tank. 19)Totally unable to understand this question, do you want to make the tank goes backward, or want a recoil system or inclined movement. 20)You can use third person camera, with camera smoothing, you can change the value of camera smoothing to fly the camera to the new spawn location of the tank gradually. 21) You mean to say enemy waves, you can simply create a point or area from where you can simply clone your AI/enemy at desired event. Either on time based or variable based genartion, or at specific events. Hope that answers all of your question, There is on advice here, please do try to do things before asking that many questions. if you are stuck at some point then only ask a question. I can understand that you don't want to waste your time, and want to know if the game you have in your mind is possible to create or not, but it's always better to learn basic things first. it seems that you don't even know about many of the inbuilt behaviors, I can also understand that it is hard to learn in a different language.but still i want to encourage you to learn the basics of the engine try to look for videos on Youtube for coppercube in your native language maybe you can get some tutorial videos in you language, for example there are many Russians and Portuguese youtube videos for Coppercube. hope that bit of info helps *holy*[/quote]
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