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[quote][b][/b] wrote: 11) There are again many ways of creating healthbars/progressbars you can either scale the 2D overlays, based on the variables for the progress, or you can use extensions by other developers like @smnMhmdy, @hadoken and there are other examples in the community as well. I left that job to you to search for those examples. 12) You can create multiple-shoot actions, with less damage and can make them shoot in different directions. 13) there is an option in the shoot action that you can use, it is called the action on impact, in order to use that action you need to make sure that you are using a scene node as a bullet and are not using a direct hit. In that action, you can clone a scene node that has explosion animation at the position relative to the bullet scene node that you have p[rovided to the action. 14) Again, I don't know what do you mean by dialogues here, if you mean actions then the answer will be same as the point 6. 15) Yes, the engine can be used as a partial (basic0 3D editor it allows you basic mesh manipulation, and yes it allows you to paint individual faces with different textures. You can of to polygon editing tools for that and then select UV option and then simply select the triangles or faces of your object you can select multiple faces as well and then simply double-click the texture in the texture panel window to apply on it. 16)For that you need a very good logic building with the help of variables and various combinations of behaviors and actions, it would be much easier with scripting but as @VP has created some really good projectiles/ballistic in his game, you can consider asking him. 17)You can use the action on death, and can use the physics simulation, and can use a physics velocity on the tank so that it can be simulated as if it jumps in the air, or you can use a death animation for the tank.[/quote]
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