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Move Object By 3D Position Issue?
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Enter the missing letter in: "Inte?national"
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[quote][b][/b] wrote: Can't see the video link, and will not be able to answer what issue you are facing, as I don't know how you are implementing the change position. Are you using scripted commands to teleport the player or using the inbuilt behavior to change the position of the player? Also as you are saying that you are using proximity behaviors, so probably need to make sure that all the proximity triggers are working, you can try that by printing the value of the variable to 2D overlays or in the debug console so that you can confirm that it is not the proximity behaviors causing the issue. As proximity behavior gets triggered by the origin of the object. it is always better to apply the proximity behavior to the object if they are large in size, instead of the player, if your player is smaller than the object then applying proximity behavior to the player might lead to no-proximity as the origin of the object can be outside the proximity while the object is actually in the proximity of the player. The case can be opposite for proximity checking with smaller object, if your player is larger than the objects, it is better to attach the proximity behavior to the player. Make sure that the proximity behaviors are set-up correctly. It is also better to use dummy nodes, or empty nodes to check proximity for larger object, for example if you have a house and you want to check the proximity with windows only, then you can create an empty node and place it in the window position of the house, and now you can test the proximity with that dummy node instead of the house. hope checking these will fix your problem, if not then please explain your issue in more detail, or provide the link to the video that you are talking about.[/quote]
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