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Static collision box
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Enter the missing letter in: "Internationa?"
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[quote][b][/b] wrote: Right, click on your static 3D model and go to modify and convert it into a static animated mesh. once you have converted it into a static animated mesh, you need to go to your animation editior, in the animation editor your will see a dropdown at the top with the name of animated mesh, Simply select the name of the "static animated mesh" from the drop-down, and then in the animation editor viewport right click and select " create instance" it will create a new object in your 3D scene with the animated mesh, now you can also right click again in the animation editor and can add a static collision box as well. ragarding the distribution on terrain, then yeah only animated mesh has this option to get distributed on the terrain but they don't need to be trees specifically you can create any object as static animated mesh and can distribute them on the terrain. hope, I didn't make it sound like a complicated process.[/quote]
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