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adjust Z pos after setting ccbGet3DPosFrom2DPos
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[quote][b][/b] wrote: you can use [code]ccbSetSceneNodeProperty(anode, "Position", pos3d.x, pos3d.y,pos3d.z);[/code] now you can feed your own desired value to any of the axis. you can use the .x and .y coming from your mouse position and can feed a different value for the .z position. hope that helps.[/quote]
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