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how to create rope or chains
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[quote][b][/b] wrote: I don't think it's impossible, but implementing this for windows target would be a pain - that's for sure. The biggest limitation I see is that you're not possible to add any constraints to the game objects, i.e. limit its movement based on position or rotation of the other one. If you need to have such type of physics as a core mechanics I would suggest looking into using "webgl" target, i.e. running game in the browser, and use Cannon JS as a physics engine. Here are some cannon examples: https://schteppe.github.io/cannon.js/demos/constraints.html https://schteppe.github.io/cannon.js/demos/ragdoll.html You can find an example coppercube + cannon project here: https://drive.google.com/file/d/1RfBhIW0ZIYVqkaRdkDEYQli4_EBLggql/view?usp=sharing[/quote]
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