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Enter the missing letter in: "Internati?nal"
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[quote][b][/b] wrote: [b]Gaming_Bot[/b] you can do morph/fade/attack/sustain/release all simply by changing the position of a 3D sound node. There are some other basic sound effects you can do too using 3D sound nodes (such as delay, echo, reverb, vibrato, and flanger) - not sure how to pitch-bend or pause a sample, but it can probably be done with some simple coding. I also wish ccb had a few more audio capabilities (such as MIDI and SYSEX in/out) - I'd make tons of audio software if it did. I suspect that a lot can already be done with coppercube in terms of sound generation with fundamental waveforms such as sine, triangle and wave - with just small manipulations, you can get some amazing sounds. Additive/Subtractive synthesizers spring to mind - the VSTi equivalents are just a few bytes of code, packaged in a .dll and the principle behind most of them is very simple. I'm certain coppercube's audioklang can do similar, with some digging - especially as s3d,it, xm and mod audio files are accepted - these audio files can have thousands of tracker/sound-shaping instructions coded into them (by a tracker DAW), and they are all successfully played back by Coppercubes sound engine - possibly special audio features are already there, just not readily accessible from the GUI but can be accessed with coding?[/quote]
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