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Non-code to code
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Enter the missing letter in: "Int?rnational"
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[quote][b]VP[/b] wrote: Thanks - I meant the other way round though.... instead of editing other peoples custom action/behaviour scripts or wanting to know the built-in coppercube actions/behaviours - I want to see what my own custom non-code events are doing when they run as code. Essentially, I want to be able to convert my own logic: from non-code to code - rather than converting someone elses code to non-code. As it stands, there's no real way to view or edit non-code at all - other than opening hundreds of drop-downs in a tiny 3-line box with no notation/comments.... Someone suggested using obsidian to copy everything as plain text - great idea - but it's proving to be a huge task just to mirror my game in plain text. Even then, I'm no closer to understanding what's happening when it runs and it's crating much more work to keep the obsidian file updated with the hundreds of changes and additions I make through each day. Basically, unless you make a tiny project - coppercubes visual coding is self-defeating and problematic - because it's practically impossible to keep track of what's going on. I'm just looking for a practical solution to this recurring problem with the non-coding side of coppercube. I know most people use code so I fear it's going to remain a long-term problem which will be overlooked and misunderstood. Obviously coppercube is great and highly capable without this feature - maybe I'm expecting too much from it and should just resign to the fact that it's not really meant as a visual coding tool.[/quote]
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