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Make the character/npc child of an invisible box node for easy control the animation
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Enter the missing letter in: "Internationa?"
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[quote][b]Guest[/b] wrote: I just figured out that it easier to control a character animation when you make it a child of an invisible node instead of directly control it. By this way, you are free to play many animation as you want when you move the character (like crouching). Also I think coppercube should have a no-mesh node??[/quote]
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