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Direct Draw Surface Images
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Enter the missing letter in: "Internat?onal"
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[quote][b]veganpete[/b] wrote: I notice that Coppercube supports Direct Draw Surface for static models. As my coppercube projects are using the DirectX renderer (not OpenGL) - is there any reason I shouldn't use the DDS format to compress all my textures to use in coppercube? After a bit of testing with a program called [b]compressonator[/b], it looks as though compressing images with DDS might save tons of space in my game - and it also has a batch processor to convert all my images in one simple process. Just wondering - does anyone know if DDS textures will affect performance or introduce any problems? Thanks.[/quote]
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