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Why buy studio edition?
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[quote][b][/b] wrote: @count2rfeit, I am not misleading anywhere, The line that you quoted is true, the game engine is opensource but the editor part isn't. Have you ever tried the C++ source? The client source is the game engine source itself. The game engine that Coppercube uses is the irrlicht engine, which was founded by @niko himself and is already open source. Coppercube uses a modified version of the irrlicht engine and you do get the code with all the modifications. The only code that is missing there is the editor code which is the "GUI" part. but the game engine source is already available in the client source. I don't consider the GUI as the game engine, maybe for you, the editor part is important. In the client source, you will get everything that coppercube uses, Like you get the source of the physics engine, get all the behaviors and the scene nodes, you get all the import-export libraries for different 3D models and all. And you can modify all of those things, you don't need the "GUI" editor code for that. If you want you can create your own "GUI" and use it with the client source. There is everything available in the client source. I don't know why you think that the things that I have mentioned in the original post are not possible with the client source. While the client source itself has these things commented out very well. I myself was able to extend the Javascript API being a stranger to C++, and I believe someone who knows C++, can bring more changes to the engine. and in the future updates of Coppercube, My extended Javascript API's will get included as well. and the compiler of the client source uses a coppercube project file to compile and run the game, which means it has all the game engine sources which are why it is able to compile a whole ccb file into a game. If it wasn't the game engine source then it would never be able to compile the game out of a Coppercube Project file. So my line that you quoted as not true, fits perfectly into the scene and is completely true. So " Yes it open-sourcing the engine without actually open-sourcing it" The game engine is opensource, but the editor part is not. You will be able to extend the game elements like, adding new behaviors, actions, javascript API, a new 3D renderer, a better physics solution, new scenenodes, and other things. But in order to push them to official Coppercube game engine, you need to ask @niko to add the modified or new code to the editor, so that others can benefit from it. I will be going to create a video tutorial and will be going to show, that I am not shooting arrows in the empty space... and not misleading anyone when I say that you can do this with the C++ source that you get in the studio edition. @onceforloops, This is the exact reason why I posted the original thread, because there is a misconception in people if they can get access to the engine source or not, the post was meant to clear out that misconception, Yes you can get to see and edit the source of the behaviors and actions and all, and can also learn how Coppercube is using them. There is this huge misconception that they won't be able to do things with the client source, In the beginning, I was thinking the same during the days of CC5, when I entered the Community. That the client source will extend my game only, and it does that actually, so there is no profit of getting into that part, at that time @niko was pushing updates to CC really fast, and as a newbee I was learning the engine and I was also new to Javascript, I was learning that language. So I never got the chance to get into the client source. But now as we are having very few updates to the engine and I have felt the javascript API is lacking many things that can be done by extending it. Then why shouldn't I ask @niko, If he can include those extended scripts and features in the future version of CC? and He agreed, he allowed me to extend the engine using the source and send them the modified files, and he will push them in the[/quote]
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