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Introducing "plask.ai"
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[quote][b]veganpete[/b] wrote: As an alternative to mixamo, here is Plask.AI [img]https://i.postimg.cc/XNPt2SK2/plask-ai.jpg[/img] Another free online 3D animation service with a difference... You automatically upload/rig/animate your 3D models by making your own animations [b]using any video source[/b] (rather than picking pre-made animations from a list). Use either your own webcam - or any video file (Simply click the camera icon to record directly from webcam or click the plus icon to add video file to your library) to apply the animation directly to your model! The example file.exe is a test I made using a video from youtube (downloaded using "9convert"). Took only 2 minutes to make from scratch (around the same time as mixamo) and then imported directly to coppercube. Videos are limited to 5 minutes for free users (more than enough for game character animations). [b]the plask.ai website:[/b] https://plask.ai/ [b]the youtube video I used @ 1min56sec:[/b] https://youtu.be/TToCMj9zcos?t=116 [b]the video downloader I used:[/b] https://9convert.com/ [b]the final coppercube demo/test...[/b] [url]https://drive.google.com/file/d/1mMtwrQAzxTRsxxVOMJ6dhJzhOZz8RUxJ/view?usp=sharing[/url] By the way, it automatically masked the video and ignored the background. The animation could do with cleaning/optimising - because it actually ripped every single one of the 900 video frames but there is a handy "filter" button in plask which automatically smoothes the animation for you (I didn't use smoothing for this demo). This means we can either act out our own animations using a webcam or simply borrow/steal them from movies and real-life actors and apply them to our own characters for use in Coppercube! For multiple animations - either merge the animation data by importing to blender/ultimateunwrap/fragmotion as normal - or...... simply edit your video file first - so you have all your character animations in one long video file which will be ripped by plask as a single animation file (which can then be split into individual clips using the coppercube animation editor window).[/quote]
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