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Pathfinder with pathnodes
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[quote][b]DouweDabbe[/b] wrote: wow, nice !!! I like it, this one and its previous iterations particular the easy update process !!! but stricktly speaking this is "routing" and not "pathfinding". (but almost there i would say) as I understand pathfinding to be: 1 - an enemy node that at some unknown time and unknown location in the runtime game. 2 - by itself can find a path to the player who at the same moment is also at an unknown location in the runtime game. 3 - this mostly triggered by proximity or some event (player scored the key to room with upgrade or something like that). pathfinding with path nodes would require some thing like: 1 - what is nearest path node of (A) player and the triggered enemy (B). 2 - what are the pathnodes that lie between A and B 3 - which of those pathnodes provide the shortest path between A and B 4 - make enemy B follow that path to A and attack player if is still there or about.[/quote]
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