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Path and PathFollow and Traffic System
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Enter the missing letter in: "Internat?onal"
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[quote][b]VP[/b] wrote: I tried Godot for around a year before I switched to Coppercube. I don't think Godot's pathffollowing is any better than Coppercube's. Personally I thought Godot's features looked amazing - but I couldn't learn to create anything decent with it just using the nodes - it was too confusing for me, but that's just my personal opinion. If you want perfect pathfinding though, I recommend you try the StormShadow tracking-code instead. The terrain-tracking capabilities of SCALP were developed in France and UK and are way better than Godot's pathfinder nodes. The precision-codes (written by BAE) are probably still the quickest/most accurate terrain-following-pathfinding example in the world - written in a proprietary alpha-numeric machine-code though, so you'd have to make your own Coppercube plugin to convert it..... or ask [b]just_in_case[/b] nicely and he'd could probably do it for you if you don't know how.[/quote]
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