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Path and PathFollow and Traffic System
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[quote][b][/b] wrote: Coppercube already has path-following for 3D meshes and AI path-following for Game characters... [img] https://i.postimg.cc/c4CQJgmX/Path.jpg [/img] Takes just a few clicks to set up traffic/peds/enemies etc in Coppercube. Following a path using AI game behaviour also makes them automatically go up/down over terrain (with collision/gravity/inclination) and switch between attack/patrol/wait etc as they follow the path and the route is varied slightly with the path as a guide. There is also a "can fly" option. Following a path as an action, they will simply follow the path exactly with no collision/gravity or deviation in route. You can smooth paths with "tightness" setting and also "close loop" to make the line a circuit. With a straight line, you can set which action to take when the end of the path is reached. You can also use the AI to move characters and meshes between different path nodes or other character nodes, instead of just following a set path. This can be used to make civilians run for shelter when being shot at and only come pack to the path when the shooting has stopped (for example).[/quote]
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