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NeoAxis has physics, don't envy it!
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Enter the missing letter in: "Int?rnational"
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[quote][b][/b] wrote: Technically you can use it, but you have to break your vehicle's models into multiple parts. The better option is to do it using client source code and do the physics directly in CC. It is possible with the inbuilt editor physics too but that will be a tedious job.[/quote]
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