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NeoAxis has physics, don't envy it!
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Enter the missing letter in: "Internat?onal"
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[quote][b]Robo[/b] wrote: Hey 'cristian_emz', I got it working now - I created my own collision detection for all physics objects and so the drag n drop will end once it hits another physics item. This way the player cant just drag an item around and push things around this way. Instead they must be strong enough to push stuff around by hand and even strong enough to pick objects up....all adjustable I used a pre-setup array for this with names of objects and max sizes (from central pivot point). Its fairly accurate so solves my problem now.[/quote]
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