Adds sound source into the sound engine as file.
Overloads Public Function AddSoundSourceFromFile( _
) As ISoundSource
- Name of the sound file (e.g. "sounds/something.mp3"). You can also use this name when calling play3D() or play2D().
Returns the added sound source or null if not sucessful because for example a sound already existed with that name. If not successful, the reason will be printed into the log.
ISoundEngine Class | IrrKlang Namespace | ISoundEngine.AddSoundSourceFromFile Overload List