Interface to control the active sound effects (echo, reverb,...) of an ISound object, a playing sound. Sound effects such as chorus, distorsions, echo, reverb and similar can be controlled using this. An instance of this interface can be obtained via ISound::getSoundEffectControl(). The sound containing this interface has to be started via ISoundEngine::play2D() or ISoundEngine::play3D() with the flag enableSoundEffects=true, otherwise no acccess to this interface will be available. For the DirectSound driver, these are effects available since DirectSound8. For most effects, sounds should have a sample rate of 44 khz and should be at least 150 milli seconds long for optimal quality when using the DirectSound driver.
For a list of all members of this type, see ISoundEffectControl Members.
Public static (Shared in Visual Basic) members of this type are safe for multithreaded operations. Instance members are not guaranteed to be thread-safe.
Assembly: irrKlang.NET (in irrKlang.NET.dll)