, including all inherited members.
addFileFactory(IFileFactory *fileFactory)=0 | irrklang::ISoundEngine | [pure virtual] |
addSoundSourceAlias(ISoundSource *baseSource, const ik_c8 *soundName)=0 | irrklang::ISoundEngine | [pure virtual] |
addSoundSourceFromFile(const ik_c8 *fileName, E_STREAM_MODE mode=ESM_AUTO_DETECT, bool preload=false)=0 | irrklang::ISoundEngine | [pure virtual] |
addSoundSourceFromMemory(void *memory, ik_s32 sizeInBytes, const ik_c8 *soundName, bool copyMemory=true)=0 | irrklang::ISoundEngine | [pure virtual] |
addSoundSourceFromPCMData(void *memory, ik_s32 sizeInBytes, const ik_c8 *soundName, SAudioStreamFormat format, bool copyMemory=true)=0 | irrklang::ISoundEngine | [pure virtual] |
drop() | irrklang::IRefCounted | [inline] |
getDefault3DSoundMaxDistance()=0 | irrklang::ISoundEngine | [pure virtual] |
getDefault3DSoundMinDistance()=0 | irrklang::ISoundEngine | [pure virtual] |
getDriverName()=0 | irrklang::ISoundEngine | [pure virtual] |
getInternalAudioInterface()=0 | irrklang::ISoundEngine | [pure virtual] |
getSoundSource(const ik_c8 *soundName, bool addIfNotFound=true)=0 | irrklang::ISoundEngine | [pure virtual] |
getSoundSource(ik_s32 index)=0 | irrklang::ISoundEngine | [pure virtual] |
getSoundSourceCount()=0 | irrklang::ISoundEngine | [pure virtual] |
getSoundVolume()=0 | irrklang::ISoundEngine | [pure virtual] |
grab() | irrklang::IRefCounted | [inline] |
IRefCounted() | irrklang::IRefCounted | [inline] |
isCurrentlyPlaying(const char *soundName)=0 | irrklang::ISoundEngine | [pure virtual] |
isCurrentlyPlaying(ISoundSource *source)=0 | irrklang::ISoundEngine | [pure virtual] |
isMultiThreaded() const =0 | irrklang::ISoundEngine | [pure virtual] |
loadPlugins(const ik_c8 *path)=0 | irrklang::ISoundEngine | [pure virtual] |
play2D(const char *soundFileName, bool playLooped=false, bool startPaused=false, bool track=false, E_STREAM_MODE streamMode=ESM_AUTO_DETECT, bool enableSoundEffects=false)=0 | irrklang::ISoundEngine | [pure virtual] |
play2D(ISoundSource *source, bool playLooped=false, bool startPaused=false, bool track=false, bool enableSoundEffects=false)=0 | irrklang::ISoundEngine | [pure virtual] |
play3D(const char *soundFileName, vec3df pos, bool playLooped=false, bool startPaused=false, bool track=false, E_STREAM_MODE streamMode=ESM_AUTO_DETECT, bool enableSoundEffects=false)=0 | irrklang::ISoundEngine | [pure virtual] |
play3D(ISoundSource *source, vec3df pos, bool playLooped=false, bool startPaused=false, bool track=false, bool enableSoundEffects=false)=0 | irrklang::ISoundEngine | [pure virtual] |
registerAudioStreamLoader(IAudioStreamLoader *loader)=0 | irrklang::ISoundEngine | [pure virtual] |
removeAllSoundSources()=0 | irrklang::ISoundEngine | [pure virtual] |
removeSoundSource(ISoundSource *source)=0 | irrklang::ISoundEngine | [pure virtual] |
removeSoundSource(const ik_c8 *name)=0 | irrklang::ISoundEngine | [pure virtual] |
setAllSoundsPaused(bool bPaused=true)=0 | irrklang::ISoundEngine | [pure virtual] |
setDefault3DSoundMaxDistance(ik_f32 maxDistance)=0 | irrklang::ISoundEngine | [pure virtual] |
setDefault3DSoundMinDistance(ik_f32 minDistance)=0 | irrklang::ISoundEngine | [pure virtual] |
setDopplerEffectParameters(ik_f32 dopplerFactor=1.0f, ik_f32 distanceFactor=1.0f)=0 | irrklang::ISoundEngine | [pure virtual] |
setListenerPosition(const vec3df &pos, const vec3df &lookdir, const vec3df &velPerSecond=vec3df(0, 0, 0), const vec3df &upVector=vec3df(0, 1, 0))=0 | irrklang::ISoundEngine | [pure virtual] |
setMixedDataOutputReceiver(ISoundMixedOutputReceiver *receiver)=0 | irrklang::ISoundEngine | [pure virtual] |
setRolloffFactor(ik_f32 rolloff)=0 | irrklang::ISoundEngine | [pure virtual] |
setSoundVolume(ik_f32 volume)=0 | irrklang::ISoundEngine | [pure virtual] |
stopAllSounds()=0 | irrklang::ISoundEngine | [pure virtual] |
stopAllSoundsOfSoundSource(ISoundSource *source)=0 | irrklang::ISoundEngine | [pure virtual] |
update()=0 | irrklang::ISoundEngine | [pure virtual] |
~IRefCounted() | irrklang::IRefCounted | [inline, virtual] |