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irrEdit Source Code and Redistribution Licenses

The license of irrEdit allows the editor to be used freely by everyone, but withholds the right to redistribute it. Also, the source code of irrEdit is not available. These are two things several people have problems with, and here we adress them. Starting with irrEdit 0.7.1, one can purchase the source code and/or redistribution rights.


Redistribution License

The irrEdit redistribution license allows to redistribute irrEdit freely together with one product. You are also allowed to modify and customize irrEdit (replace logos, extend it with plugins and similar). This is very useful for people who want to use irrEdit as editor for their game or 3D application.

Price: 450 €*

It is also possible to purchase an unlimited license (not locked to a single product) if you need. For all enquiries, please use the contact form or just send a mail to: .

* Price excluding VAT: If you are a private person buying from within the European Union, Austrian VAT at 20% will be added to the price.



Source License

If the redistribution license is not enough and you need access to the source code of irrEdit, you can purchase a source license instead. It also includes all rights of the redistribution license of course.

Price: 1900 €*

* Price excluding VAT: If you are a private person buying from within the European Union, Austrian VAT at 20% will be added to the price.

What you get

irrEdit was written in C++, is using wxWidgets as user interface library and compiles at least using VisualStudio.NET 2003 (should work with other compilers as well, or it should easily be possible to make it work). The code is nicely structured and documentated with code comments, as known from the Irrlicht Engine source code. This is an example from the irrEdit source:

You will not only get access to the editor's code but in addition, to the source code of the following included items:
  • The global illumination lightmap generator source
  • The physics wrapper source (there is a not yet exposed physics engine based on ODE included in irrEdit, which is also used by the lightmapper if available)
  • The scripting engine wrapper source, an squirrel VM integrated into irrlicht

Get in contact with us

The price of the source code license depends on what you want to to with the source and the type and price of your product, so please let us know about your plans. For enquiries, please use the contact form or just send a mail to: .