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Some very useful features need Coppercube

behroz-khan
Registered User
Quote
2017-10-15 05:04:34

If the following features will be on Coppercube it will become popular:

*Point light not like a bulb like a torch

*Glow and Specular maps option

*Materialing like Blender just we can add multiple options to specific object


niko
Moderator
Quote
2017-10-16 11:18:12

Thanks for the suggestions!


behroz-khan
Registered User
Quote
2017-10-17 18:30:00

Will you add them please?


niko
Moderator
Quote
2017-10-18 19:11:42

They are on the list, let's see


behroz-khan
Registered User
Quote
2017-10-20 06:47:10

2 more features:
>Object follow another object
>Animating in Coppercube just move, add or remove bones


niko
Moderator
Quote
2017-10-20 06:58:36

Add or remove bones, what do you mean with that?


behroz-khan
Registered User
Quote
2017-10-20 08:28:34

In simple words:
We can animate character in Coppercube



behroz-khan
Registered User
Quote
2017-10-20 08:29:44

Another useful feature:
>Ragdoll to make die animation look more realistic


crackyourspeaker
Registered User
Quote
2017-10-23 09:02:15

I think the bugs need to be fixed before anything. When I use ccbSwitchToCCBFile() to switch my scenes by files, the scenes get messed up, not sure why, so I'm unable to play my game right now


behroz-khan
Registered User
Quote
2017-10-30 11:05:35

So niko what did you think about these features. Add them or not?


niko
Moderator
Quote
2017-10-30 12:37:51

About animating in CopperCube: Hm, I think a software specifically designed for creating animations would be better there, wouldn't it?


behroz-khan
Registered User
Quote
2017-10-30 15:22:51

Hmm! OK then. You are right. What about other features?


bob
Guest
Quote
2017-10-30 16:34:04

What do you think about a feature to define a % of opacity on a node, tecnicaly dont so hard to implement in cc source code by adding a alpha chanel the needed node and play with it via a behaviour...


niko
Moderator
Quote
2017-10-31 07:40:58

About the ragdolls: It's also on the list. I've actually already implemented something like this already, but it only works with the 'real' physics engine, so only with Windows .exe, unfortunately.

% opacity: Or you could just create a custom shader, that already works.


just_in_case
Moderator
Quote
2018-07-17 06:32:45

wrote:
About the ragdolls: It's also on the list. I've actually already implemented something like this already, but it only works with the 'real' physics engine, so only with Windows .exe, unfortunately.

% opacity: Or you could just create a custom shader, that already works.


I was expecting Rag-dolls to be included in CC6. Hope you will add the implemented rag-dolls feature in next release.

Or you should release a beta version with all other half or fully implemented versions for beta testing.


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