Ambiera ForumDiscussions, Help and Support. |
|
[ 1 2 ] Page 1 of 2 |
|
|||||
|
If the following features will be on Coppercube it will become popular: *Point light not like a bulb like a torch *Glow and Specular maps option *Materialing like Blender just we can add multiple options to specific object |
||||
|
Thanks for the suggestions! |
||||
|
Will you add them please? |
||||
|
They are on the list, let's see |
||||
|
2 more features: >Object follow another object >Animating in Coppercube just move, add or remove bones |
||||
|
Add or remove bones, what do you mean with that? |
||||
|
In simple words: We can animate character in Coppercube
|
||||
|
Another useful feature: >Ragdoll to make die animation look more realistic |
||||
|
I think the bugs need to be fixed before anything. When I use ccbSwitchToCCBFile() to switch my scenes by files, the scenes get messed up, not sure why, so I'm unable to play my game right now |
||||
|
So niko what did you think about these features. Add them or not? |
||||
|
About animating in CopperCube: Hm, I think a software specifically designed for creating animations would be better there, wouldn't it? |
||||
|
Hmm! OK then. You are right. What about other features? |
||||
|
What do you think about a feature to define a % of opacity on a node, tecnicaly dont so hard to implement in cc source code by adding a alpha chanel the needed node and play with it via a behaviour... |
||||
|
About the ragdolls: It's also on the list. I've actually already implemented something like this already, but it only works with the 'real' physics engine, so only with Windows .exe, unfortunately. % opacity: Or you could just create a custom shader, that already works. |
||||
|
wrote: About the ragdolls: It's also on the list. I've actually already implemented something like this already, but it only works with the 'real' physics engine, so only with Windows .exe, unfortunately. % opacity: Or you could just create a custom shader, that already works. I was expecting Rag-dolls to be included in CC6. Hope you will add the implemented rag-dolls feature in next release. Or you should release a beta version with all other half or fully implemented versions for beta testing. |
[ 1 2 ] Page 1 of 2 |
|