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CopperCube 5.7 released

Zoo
Guest
Quote
2017-06-19 17:33:10

I have same problem... Shadows are working in the editor but not in the exe


Remo
Guest
Quote
2017-06-19 18:03:18

Well done Niko (with the realtime shadows)!
Still waiting for better shaders and import options.
The CopperCube projects need better image quality.
At least like this WebGL one: http://necromanthus.com/Test/htm...

cheers


just_in_case
Moderator
Quote
2017-06-20 04:33:38

@Niko the shadiws are appearing somwhere but they are lacking on
Most of the places.... And are appearing unevenly....
And no am not getting any warning messages..... But yes there is an error in the console debug window....

Failed to set render target....

Also water is working all good... Except shadows..


niko
Moderator
Quote
2017-06-20 07:52:08

@just_in_case and @Zoo: It could be that your hardware isn't capable of running realtime shadows at the same time in two different apps (it is very resource demanding). Try closing the editor and then starting your game. You will likely have shadows then. Also about the quality: You can adjust them manually to fit them better to your scene, see the new tutorial about that.

@falcon12: The new function is ccbSwitchToCCBFile(), not ccbSwitchToScene(). The difference is that it is that it wipes the whole memory before starting that new file. That way you can make much, much bigger games.


Zoo
Guest
Quote
2017-06-20 13:39:40

Still can't get shadows to work on exe target, tried everything mentioned here @niko


niko
Moderator
Quote
2017-06-20 18:30:58

@zoo: Any details?
- Is it the same for you, it works in editor but not in .exe target?
- Do you get an error message? If so, what?
- Does it work in WebGL for you?
- What hardware do you have?
- Did you try updating your graphics driver and the DX runtime?


crackyourspeaker
Registered User
Quote
2017-06-20 23:32:34

You are so awesome niko!!! Finally dynamic level loading!!!


Zoo
Guest
Quote
2017-06-21 01:05:25

@niko ... it seems that .ccp files created before the update dont work...only new ccp files


crackyourspeaker
Registered User
Quote
2017-06-21 01:45:54

@niko hey when I use the level load script you provided nothing happens. I added it to my door which the behavior is a variable so I can unlock the door when a key so I put up in the action but nothing happens, like no error or nothing. Is there a curtain way I need to set it up?


Prince
Guest
Quote
2017-06-21 07:16:36

Many congrats for new update-

dynamic level loading - Does it work for Android targets.

If no then how to make levels in the game for android?


areibma
Registered User
Quote
2017-06-21 07:44:15

Just updated, shadow is working fine here. Thanks for the update.


alemar
Registered User
Quote
2017-06-21 22:22:58

wow nice Niko! waiting this for long time. Thank you very much!


niko
Moderator
Quote
2017-06-22 17:12:51

zoo wrote:
it seems that .ccp files created before the update dont work...only new ccp files


you mean ccb? That's not true, they are both backwards and forward compatible. What does make you think that?

crackyourspeaker wrote:
hey when I use the level load script you provided nothing happens


Seems like you solved this already in the other thread, the problem where the quotes, right?

Prince wrote:
dynamic level loading - Does it work for Android targets


no, not yet, sorry. But planned.


crackyourspeaker
Registered User
Quote
2017-06-23 06:02:13

yea thanks I have it working but my game still crashes :(


niko
Moderator
Quote
2017-06-23 19:14:44

Hm, send it to me, I can have a look at it.


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