Ambiera ForumDiscussions, Help and Support. |
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I finally got animation to work exporting to X with the newest Blender. Export to .X with animation for CopperCube =========================================== 1. Rig and animate model 2. Select Armature and then shift + select the mesh which should be the child of the armature 3. File->Export->DirectX 4. Here are the settings for export. This will drive you nuts if you don't know them: Export Selected Objects Only: CHECK Coordinat System: left-handed Up Axis: Y Export Meshes: CHECK Export Normals: CHECK Flip Normals: NO Export UV Coordinates: CHECK Export Materials: CHECK Reference Active Images: NO Export Vertex Colors: CHECK Export Skin Weights: CHECK Apply Modifiers: NO Export Armature Bones :CHECK Export Rest Position: NO Export Animations: CHECK Include Framerate: CHECK Export Actions as AnimationSets: NO Attach Unused Actions to First Armature: NO Verbose: CHECK |
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Thanks for posting! |
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So i tried this, and when I imported my animated model to CC theres no object at all |
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If you edit and re-export, you have to close Coppercube and re-launch, otherwise the import function won't refresh and you end up thinking it does not work. |
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Hello I've been trying to import my animated character from blender into coppercube but when I import it as an fbx when testing it the object disappears I also tried exporting it using direct x but the result did not differ, the object was still invisible, I need help ðŸ™,. I'm using blender 2.79 Thanks in advance |
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For me, the only version of blender I've found to work properly is v2.66, eport using Direct X option. Even using 2.79 with plugins for fbx or directX cause problems - so I went back to v2.66 and everything works as expected. I think it's an issue with Blender, not coppercube. |
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There is no X option to export to. No directX option. Only X3d which I guess is not the same thing? |
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