Ambiera ForumDiscussions, Help and Support. |
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Whenever you create a room in CC using room generator, you'll find that the FPS camera is able to penetrate it from outside (but not from inside). You'll not collide from the room you've created outside even if you've double sided textures. How to fix it? |
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You can flip vertex of the room mesh on exiting The room mesh.. which may be result in collision from outside but to do that you have to script something... For example on promximity with the exiting door flip vertex of room mesh... On proximity with the entering door again flip vertex of the room mesh... That may solve the problem of not colliding with the room mesh from outside.... |
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Can you please write a small script for it please brother? |
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You can use two methods to have a collision even outdoors. For 'Now I'll explain the first steps. Once you create the room you select any object then with the right mouse button select the "Clone" once copied the object and then select it with the right mouse button select "Modify Selection" -> "Flip Direction of all faces ". PS: translation by Google. |
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@pmax that is exactly what i was trying to say.... I don't know if there is any diffrent in face and vertex.... Both seems to be same thing.. to me... |
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We can also do with another method but more inconvenient and very waste of time. |
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