areibma Registered User |
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2017-03-07 11:32:08 |
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Today I tried to export my level map from blender to cc, cc can import almost all supported format without any problem. But if I use second UV map in blender, none of the format support that. I lightmap in blender using second UV map, is there anyway I could import mesh with lightmap setup from blender?
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bob Guest |
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2017-03-23 16:05:48 |
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Work fine with max, did you tried to export as collada? (.dae)
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areibma Registered User |
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2017-03-25 21:02:34 |
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Yes, I tried with all supported format, that Blender can export. Problem is with Blender only. CC is not importing static .blend files (without lightmap) correctly also. If I lightmap in Giles and export as .b3d, CC can import that correctly. But Giles can't lightmap huge maps, it crashes.
What format did you you export from Max?
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bob Guest |
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2017-03-27 10:26:44 |
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If i remember, i had to use opencollada plugin for max, the collada from max dont works correctly with lightmap...
https://github.com/KhronosGroup/...
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