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Bug with invisiblity and collision..

just_in_case
Moderator
Quote
2017-02-24 06:40:34

When we have asiigned collide when behaviour to the player...

And if we have a scene node in game.... It collides with that scene node..

But the problem occurs when... That scenenode is invisible... The behaviours assigns to that scene node stops... But collision with the player still works...

For example if i have a 3d model of a house and i set it to invisible...

It still collides with the player.. and player can't get through the invisble house.... Thats wierd...

Any ideas to solve this niko???
Thanks


niko
Moderator
Quote
2017-02-25 04:48:41

Currently that's a shortcoming of the collision system, yes. You could instead delete the house, then it should work.


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