Ambiera ForumDiscussions, Help and Support. |
|
|
|||||
|
A possible solution would be this The only thing, or two that we need to have a working sprint is a update of the Change Position of a Scene Node Action to include a time limit and a hook for Variables |
||||
|
Or maybe I should reimlement an alternative FPS controller in JavaScript, so you could adjust it to special needs like this more easier. |
||||
|
wow that would be actually nice, especially since i noticed something that brakes my weapon system :/ to ellaborate, i got for example 3 weapons their visibility is controlled by the number keys on the keyboard. pressing 2 makes 3 and 1 invinsible, all that works pretty nice but when i accidentally press two or even three of those at the same time - they all get visible and that makes it pretty hard to create a convincing weapon cycle since the screen renders all 3+ weapons at the same time. So yes a alternative implementation of the fps controller in .js would be very welcome. |
|