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3ps preview

jaimezegpi
Registered User
Quote
2016-07-13 21:15:45

HI!! i work in a basic 3ps game.
* Only first test level,
* No HUD
* No Interface
* When counter go -0 you die.

Pros:
- This is a plugin free game,
- using only core options of coppercube.
- Works in all platforms.

Cons:
- I use basic models and slim textures (256x256), but engine can-t mannage well.
- bug - Camera shaking in some events.
- bug - Ligths blink, turn off and off in randon mode.. i can-t controll this
- bug - Animations can-t set in only one frame ( In exe work well ).

im try to make more slim models to next time...
please any comments is welcome.
LINK
http://brainxcode.cl/develop/ccb...


just_in_case
Moderator
Quote
2016-07-14 04:38:02

How did u made the lights blink.....
I need this blinking feature for lights...to make a creppy horror effect for a client 3d project....


tim12345
Guest
Quote
2016-07-14 17:03:51

hey this is really good, it has a lot of potential. great 3d characters as usual!


jaimezegpi
Guest
Quote
2016-07-15 05:04:56

Thanks for your comments.
flashing lights are error supposedly should not flinching: P


54newstar
Registered User
Quote
2016-07-15 05:38:48

haha, I was working on the same thing. Keep it up man, very interested in this project. Dude you have alot of time on your hands. We need a facebook chat or a discord chat.


Here is Discord a small chat box I created:

https://discord.gg/rBq9FV6


niko
Moderator
Quote
2016-07-16 04:50:26

Very nice work!


jaimezegpi
Registered User
Quote
2016-07-17 20:50:13

Thanks!!

Update.
- I change the models, now i use a basic chibi models i made (300 - 400 tris ).
- Still i can't play this in android (very slow render).
- I experience differences in exe and webgl target, in exe i need set target view to -100 and in webGl i need set to 60 this is a bug
- Ligths still in bug (flinching).
hagg...

http://brainxcode.cl/develop/ccb...

Working in unity version to see performance for android


jaimezegpi
Registered User
Quote
2016-07-22 06:42:24

Update.
I use a OLD trick to improve the use of memory in webGL and Android, and works!

Any comment is welcome..
(Chibi Models used is for test only, )
http://www.brainxcode.cl/develop...


techno-valley
Registered User
Quote
2016-07-23 19:07:02

Very good job as usual

I wondering if the bullets (laser beam) might be a kind of direct lines instead of the current bullets style


I like both views however the camera arcade (second option) is a little bit slow ? right ?


jaimezegpi
Registered User
Quote
2016-07-25 19:06:30

thanks techno-valley, i study the method to make lazer look good, is very posibly but i need make a "action".... ok. i made this action work good in exe but not in webgl ... :'(

- the velocity of render depend of your client (your Computer). Al render is optimzed to work in android, but sloow ..
- testing implementation in facebook


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