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Open world on CopperCube ( Like TES3: Morrowind )

rolevix
Registered User
Quote
2014-05-09 05:39:42

Hello!
Is it possible to create open world on CopperCube ( Like TES3: Morrowind ) ?
And how load player position on scene after save and exit?


niko
Moderator
Quote
2014-05-09 05:59:44

Hi,
basically, this could be possible, but you would probably need to hide (make visible/invisible) the parts of your world which are far away manually, for performance reasons. This is a feature which is planned to be automatic in a future update, btw, but for now, you would have to do this manually. But it shouldn't discourage you from starting with your project already :)


rolevix
Registered User
Quote
2014-05-09 12:38:51

This is awesome news for me
Thanks!


54newstar
Registered User
Quote
2014-05-09 16:12:14

i tested this already with that inter radius trigger. it should work for now.

enter radius make visible/exit radius make invisible.

i used these models

http://opengameart.org/content/some-ryzom-buildings


skullboy99
Registered User
Quote
2014-07-24 12:36:59

The idea is nice .
When you get in problems,ask in forum :D


skullboy99
Registered User
Quote
2014-07-24 12:38:04

About loading player position after exit..I will try to fins something..


rolevix
Registered User
Quote
2016-08-12 22:11:48

So....hey... Niko...
2 years ago you said:

"Hi,
basically, this could be possible, but you would probably need to hide (make visible/invisible) the parts of your world which are far away manually, for performance reasons. This is a feature which is planned to be automatic in a future update, btw, but for now, you would have to do this manually. But it shouldn't discourage you from starting with your project already :) "

What about this feature in next update?


54newstar
Registered User
Quote
2016-08-14 19:06:48

A lod plugin is in the plugin section. This does the same thing, I requested last year so I could my Rage android clone demo.


karmacomposer
Registered User
Quote
2016-12-20 15:12:28

So, is disk streaming or some way of automatically unloading objects and textures not seen been created yet?

Mike


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