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Ambiera Forum > CopperCube > Announcements and Showcase
CopperCube 4.0.3 released
Author Text

niko
Moderator
Quote
2013-03-13 09:54:57

An new free update of CopperCube is ready for download. This one adds a more intelligent Game AI, and more settings for tuning its behavior, an action for the follow-path behavior, improved font rendering on a few targets, and several bugs fixes, most on the Android target.
You can get the update here: http://www.ambiera.com/coppercub...

Screenshot of the new AI in action: (ok, doesn't make much sense when not animated)


Details:

- The game AI has been enhanced:

- It is now possible to specify the amount of milliseconds the AI should take
to wait between random patrol points or path points. Use the new property
'PatrolWaitTimeMs' for this.

- There is now a new mode 'Follow path' for the AI to specify a walking path the
AI should try to follow, instead of only randomly patrolling.

- The AI is now a bit more intelligent: It notices more quickly now if an object
blocks its way and stops moving then.


- The 'follow path' behavior now has the option to execute an action once the path
following has finished (or if looped, once per loop).

- Fonts in WebGL appeared blurry on some systems. This is no longer the case.

- The new WebGL loading flag (starting scene only when all textures loaded) now also waits with
music and 2D overlays until the textures are loaded.

- Fixed a bug causing the 'reload scene' action not to work on the Android targets under special circumstances

- Fixed a bug causing the 'Quit' action not to work on some Android devices

- Fixed a bug causing complex operations with variables on Android not to work sometimes

- Fixed a bug causing texture changes not to work sometimes on animated meshes in WebGL

- Fixed a problem on the android target where values without decimals were printed to overlay 2d texts with
decimals.

- Fixed a problem causing clipped text on some android systems.


edkeyte
Registered User
Quote
2013-03-13 10:52:34

Fabulous niko!

I had noticed some of those bugs on android but thought it was something I had done wrong and was trying to fix it myself.
Now it all works on my game so I'm very excited thanks!!

Ed.


niko
Moderator
Quote
2013-03-13 13:05:26

If you are interested, I wrote a blog post including a demo showing the new game AI in action: http://www.irrlicht3d.org/pivot/...


andycampbell10
Registered User
Quote
2013-03-13 13:45:40

Great update thank you!! - the AI stuff looks very cool.

And the WebGL loading improvements are excellent. My Zone WebGL version now fully loads in before sounds etc - I'm also using a bit of javascript to make the thing full screen sized -

http://labs.dreamingmethods.com/...



Andy


s1mon
Registered User
Quote
2013-03-13 15:01:27

wrote:
Great update thank you!! - the AI stuff looks very cool.

And the WebGL loading improvements are excellent. My Zone WebGL version now fully loads in before sounds etc - I'm also using a bit of javascript to make the thing full screen sized -

http://labs.dreamingmethods.com/...



Andy


Andy
why in full screen black bars on the sides?


andycampbell10
Registered User
Quote
2013-03-13 15:07:40

Hi s1mon

Good question! I don't see this on my set up... I'll do some more testing. Are you using Chrome?

Thanks

Andy


s1mon
Registered User
Quote
2013-03-13 16:03:41

Yes, I have chrome.
It would be nice to stretch it all the way from edge to edge :)


fifkid
Registered User
Quote
2013-03-13 19:52:14

Nice update Niko

Can't wait to try the improved AI


Thank you
TheElk


dreamcutter
Registered User
Quote
2013-03-13 20:52:56

Wow, fantastic work. Good prioritization - these enhancements help alot!

UPDATE: 4.03, in WebGL Restart scene still has issues in my project. I get duplicate objects / like the scene is not unloaded. However a work around in my situtuation is fixed with this tiny bit of js: "document.location.reload(true)" on click of the reset button


crusly
Registered User
Quote
2013-03-13 22:29:34

Excelent Niko!.... I will checik it! Thanks very much!


semiplay
Registered User
Quote
2013-03-14 02:36:18

Nice!!! Thanks so much for putting in these features!


niko
Moderator
Quote
2013-03-15 06:07:16

@dreamcutter: Hm, I've tried to reproduce it but it works perfectly for me. Are you doing anything special with the scene?


misterpaint
Registered User
Quote
2013-03-15 09:17:22

yeah!! great work niko!


karmacomposer
Registered User
Quote
2013-03-15 16:06:52

Sounds great Niko.

Question: Are vehicle simulations possible? Roads? City generation?

If not, what would it take to do so? I have a new project I may be undertaking and I would LOVE to use Coppercube with this because it involves online game simulation - but only for driving.

Let me know what it would take to make this happen (as in, what would it cost me to have you create these technologies within Coppercube).

Mike


karmacomposer
Registered User
Quote
2013-03-17 23:25:55

Niko???

I appreciate any response.

Mike


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