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Ambiera Forum > CopperCube > Announcements and Showcase
CopperCube 4 released
Author Text

niko
Moderator
Quote
2013-01-24 08:03:30

CopperCube 4 has just been released. Get it here: http://www.ambiera.com/coppercub...

In short, the new features are: Android support, Particle systems, Touchscreen support for mobile devices, customizable loading screens for all targets, Multiline text, more and extended actions and behaviors (cloning, deleting, vehicles, random positions, etc.), new examples and prefabs, lots of other improvements.

For existing users, there is a -60% upgrade discount.



Details of the changes:

CopperCube now supports creating Android apps.
Your 3D apps can now run on most Android Devices with Android version 2.2 or newer. You can freely publish or sell those apps. To do this, you only need to download the free Android SDK from Google, set the paths to it correcty in CopperCube and hit 'publish as Android'.
Details in the documentation.

It is now possible to create Particle Systems.
With this, you can easily create fire, smoke, rain, fountains, fog, and much more.

Touch screen support for mobile devices
There is now a "2D Touch Screen Input" scene node, which behaves like a 2D Overlay, and emulates a small joystick on the touch screen. It can be used to simulate input on mobile devices, both for cursor keys as well for ordinary keys. With this, it is possible to make your games also run on tablets, phones and other.

All publishing targets now support customizable loading screens.
The text and color of the loading screen can be changed in the publishing settings. This means also that you no longer need to build your own flash preloader .swf.

Multiline text is now supported in the Overlay2D node.
Including automatic word wrap for very long, non-line breaked content. The editor now also has a big text edit field for entering such long texts.

The actions and behaviors have been extended to make it possible to create more complex games.
Car driving games are now possible as well as games which need to create game objects on the fly, or need to dynamically delete objects.
- There is now a new 'clone object' action, which makes it possible to create copies of an existing object.
You can for example create an invisible enemy object, and use this as template to create multiple copies of it during the game, at random positions, in order to create enemies for the player dynamically. Another example: You can create copies of a precreated invisible particle system for showing impact explosions when a bullet hit a certain object or a wall.
- The new 'delete object' action removes any object permanently from the scene, optionally also delayed.
- The 'change position of a scene node' action now is able to set the position to a random area, or to the position of the last weapon bullet impact, in order to create impact effects easily.
- The "object controlled by keyboard" behavior now also supports an acceleration and decereration value, making it possible to easily create vehicle like behavior.
- The "collides when moved" behavior now has an 'UseInclination' checkbox. Enable this for example when controlling vehicles, they will then align correctly with the ground below them.

- The editor now has a "Set vertex colors..." command. With this, you can easily change the color of any 3d mesh object.

- There is now a new command line option for the editor to execute some plugin scripting code, if wished. Use -runscript:foobar(); to do this.

- There are four new example apps which come with CopperCube

- There are few new prefabs available in the prefab folder

- The action to move an object into the facing direction now also works with cameras.

- The editor now highlights nodes in the scene graph explorer when they have been selected in a 3D view

- And a lot more smaller improvements and minor features.


niko
Moderator
Quote
2013-01-24 08:09:44

Ah, yes, and the picture in the preview feature thread (http://www.ambiera.com/forum.php?t=2629) was of course a picture of Lieutenant Commander Data (http://en.wikipedia.org/wiki/Dat...), who is an android. This should have been a hint about upcoming Android support. Never would have though all the guesses you made :)


s20
Registered User
Quote
2013-01-24 09:21:58

Cool! The long-awaited update!
been waiting..
---


edkeyte
Registered User
Quote
2013-01-24 10:12:44

Fabulous news niko! Thank you so much!

Just upgraded.

Ed.


fifkid
Registered User
Quote
2013-01-24 11:01:36

Niko Great Job

Yes this is great...Can't wait to go back and start redoing all of our games.


Thank you

The Elk


edkeyte
Registered User
Quote
2013-01-24 11:18:23

On the CC home page has the HTML 5 icon added. Does that mean that an output of our games can now work on iOS devices?

I couldn't find it in the software so maybe not but just wanted to ask.

If yes then how to output to HTML 5 ?

Thanks.


niko
Moderator
Quote
2013-01-24 11:27:39

No, that's basically because of WebGL. This works now on most beta browsers on Android for example, and even Safari on iOS already supports this, although you have to manually enable this. But because of this, it looks like apple also is planning to enable WebGL for their browsers soon.


crusly
Registered User
Quote
2013-01-24 12:46:37

Cool...! XD

Next week I will take a time to download the trial-version.

Niko: ne doubt about about 2 versions (Lite vs Pro)

1. What means by "Scene Metrics Tool" ?

2. And if I buy the "PRO-CopperCube" version and I need to program additional code on CopperLicht: I need to buy a "Commercial License-CL"?

Thanks!


niko
Moderator
Quote
2013-01-24 13:13:51

The scene Scene Metrics tool is basically just a window counting the amount of textures and polyongs in the current scene, and estimates the amount of memory needed for your App. Useful for targets with small memory like WebGL or Android.

Additional code with CopperLicht: No need to buy the commercial license, you should be able to do this also without. Such a licence is only needed when you want access to the full, commented source code, but since this is JavaScript, its only rarely necessary.


karmacomposer
Registered User
Quote
2013-01-24 13:59:38

I just wish v4 had terrain creation options. It's the only thing really missing from Cobbercube!

Mike


edkeyte
Registered User
Quote
2013-01-24 14:31:36

wrote:
... and even Safari on iOS already supports this, although you have to manually enable this.


How can I manually enable this on Safari, on iOS? Does iOS already support WebGL ??


erik
Registered User
Quote
2013-01-24 14:55:32

AFAIK, currently, you can only access if for iAds: http://atnan.com/blog/2011/11/03...


karmacomposer
Registered User
Quote
2013-01-24 15:47:17

wrote:
wrote:
... and even Safari on iOS already supports this, although you have to manually enable this.


How can I manually enable this on Safari, on iOS? Does iOS already support WebGL ??


None of the Flash or WebGL demos work in iPad2 (don't you think this would be kind of important nowaways). Not sure if they work on Android tablets. Will try when I get home.

Mike


karmacomposer
Registered User
Quote
2013-01-24 16:58:57

Coppercube 4 is now $430????

Oops - I thought it was $299 (usd), not $299 euros.

Damn, possibly out of my price range for pro. I just want pro for the unlimited scenes, instead of the 10 scene limitation in light.

Mike


karmacomposer
Registered User
Quote
2013-01-24 16:59:53

Oops - double post - I didn;t do it (lol).

Mike


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