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Video playback features in Pro version
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[quote][b]fg[/b] wrote: I am considering the CC pro version just to get access to the video playback feature for the wbGL target. But I find very sparse documentation on this from Ambiera and hesitate. Have anyone tried this and are you happy with how it works for WebGL? - Satisfying framrate? - Any practical resolution limits? - Other practical limitations for the WebGL target? For example how many scenenodes can play videos simultaneously? - Can all types of texture information be fed with video or is it just for the diffuse channel? Could we feed a normal map video through the system and if so would the video feature allow video feed of diffuse and normal maps simultaneously? - Would it work to use a video feed of the normal map info for the "water surface" object. I have tried to work with the "animate texture" behaviour with the water surface but had severe problems with artefacts. (I wanted to simulate raindrops into the water). Thank you![/quote]
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