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Request: Frame-based animations for .X models
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Enter the missing letter in: "I?ternational"
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[quote][b][/b] wrote: I used 3DRad too, this method made it possible to make certain animations that aren't really possible with bones. For example 3DRad had some tank meshes that physically exploded (No Particles) This was done with a series of models that depicted random groups of vertexes separating moving and spinning from the base model, probably generated rom 3D Studio max's bomb mesh tool. The look was quite convincing. It also allowed animations to be made from formats that do not support animation such as .3ds j9907 This could probably be done via the JavascriptApi, IF the ability to dynamically swap the model file of a scene node was possible. Currently that is not possible.[/quote]
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