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To those who find CopperCube's graphic engine lacking, here is a neat trick to get to awesomeness.
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[quote][b]hadoken[/b] wrote: @just_in_case & @Robo Vazahat's perfect working directx shader for blending one decal texture with alpha transparency over another one with directx HLSL can still be found at this location from the forum: [url]https://ambiera.com/forum.php?t=9624&page=2[/url] [url]https://drive.google.com/file/d/15DgxXOLPS23I4wT2zJna8YH44ltoamfW/view?usp=sharing[/url][/quote]
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