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To those who find CopperCube's graphic engine lacking, here is a neat trick to get to awesomeness.
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[quote][b][/b] wrote: @Robo , yes you can definitely use the shader to fade in - fade out the baked lightmaps on the texture, but the lightmaps need to be in the same UV coords as of the original textures. It's really easy to do this, by simply using the second texture slot with baked texture, and then multiplying it with the first texture, you can then fade in or out the second texture. If I remember correctly I had created a similar shader for @hadoken where he wanted to apply second texture as a sticker with alpha transparency. and he further improved it. You can ask him or search the forums if the shader is still lying in there. I don't have that on my HDD anymore, but if you want i can recreate another one for you*holy*[/quote]
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