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[quote][b]falcon12[/b] wrote: Hi, I need a cube that take collision into account (cubemesh2 on the joined image, see link after). That cube is rotated but its collision ellipsoïd doesn't rotate whith it. So I tried to make cubemesh2 a son of rotated father (cubemesh3) : Same problem, the collision ellipsoïd doesn't rotate. So, does the collision ellipsoïd rotation is correctly taken into account in CC's computing even if it isn't correctly shown in CC's editor ? https://drive.google.com/file/d/0B_VAg-pGiiF6eEpCZkJVcFJnamM/view?usp=sharing[/quote]
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