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footstep sounds - terrain dependent
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[quote][b][/b] wrote: Thanks for replying. I was a bit unprecise when saying "once per scene", I meant once per object per scene. In other words, the sounds from foot steps can't be switched to another set of sounds when walking somewhere else in that scene with that specific object (player). Your suggestion should work when it comes to water I guess, but even for shallow puddles? (and not for different areas like a gravel road or a forest in the same scene...) The coding suggestion sounds simple, but for a non-coder, it's like having dyslexia and struggling for a year, haha (true). So it's greatly appreciated if you could extend the script![/quote]
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