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footstep sounds - terrain dependent
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[quote][b][/b] wrote: Hm, from looking into the source, I don't see any reason why it shouldn't be working for multiple objects per scene. What result are you getting when using it multiple times? For different footsteps for water: That should be simple to add via javascript, assuming that your water has a specific height, and if the player is below that height, then you can savely assume he is in the water. In the last line of the behavior, where the sound is played, just check if currentPos.y < theheightofyourwater, and if so, play different sounds. If you can't figure this out, let me know, I can extend the script for you.[/quote]
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