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footstep sounds - terrain dependent
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[quote][b]blackwater[/b] wrote: As far as I can understand, the scripted behaviour for footstep sounds is only able to be called once per scene. Might be able to be stopped by "stopping all sounds", but more than that is not possible, or? It would be nice if it could be triggered for example on proximity to something, or "if variable x=1 then play some different footstep sounds... (to simplify: footsteps sounds on a standard terrain node and another series of sounds for walking/swimming on a water node). Could this be done in a really simple and smart way for a non-coder, or could some of you smart people out there give a helping hand or three?[/quote]
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