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How to to access nodes loaded from an *.irr file
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[quote][b][/b] wrote: The loadScene() function loads all the stuff into your scene. So you will have all the nodes already loaded and transformed into real, 3d objects in the scene manager. You can access a single node for example by name, using [code]irr::scene::ISceneNode* node = sceneManager->getSceneNodeFromName("terrain");[/code] see here: [url]http://irrlicht.sourceforge.net/docu/classirr_1_1scene_1_1_i_scene_manager.html[/url][/quote]
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