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CopperCube 4 released
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[quote][b]niko[/b] wrote: CopperCube 4 has just been released. Get it here: [url]http://www.ambiera.com/coppercube/index.html[/url] In short, the new features are: Android support, Particle systems, Touchscreen support for mobile devices, customizable loading screens for all targets, Multiline text, more and extended actions and behaviors (cloning, deleting, vehicles, random positions, etc.), new examples and prefabs, lots of other improvements. For existing users, there is a -60% upgrade discount. [img]http://www.ambiera.com/coppercube/images/frontimage9.jpg[/img] Details of the changes: [b] CopperCube now supports creating Android apps. [/b] Your 3D apps can now run on most Android Devices with Android version 2.2 or newer. You can freely publish or sell those apps. To do this, you only need to download the free Android SDK from Google, set the paths to it correcty in CopperCube and hit 'publish as Android'. Details in the documentation. [b] It is now possible to create Particle Systems.[/b] With this, you can easily create fire, smoke, rain, fountains, fog, and much more. [b] Touch screen support for mobile devices [/b] There is now a "2D Touch Screen Input" scene node, which behaves like a 2D Overlay, and emulates a small joystick on the touch screen. It can be used to simulate input on mobile devices, both for cursor keys as well for ordinary keys. With this, it is possible to make your games also run on tablets, phones and other. [b] All publishing targets now support customizable loading screens. [/b] The text and color of the loading screen can be changed in the publishing settings. This means also that you no longer need to build your own flash preloader .swf. [b] Multiline text is now supported in the Overlay2D node. [/b] Including automatic word wrap for very long, non-line breaked content. The editor now also has a big text edit field for entering such long texts. [b] The actions and behaviors have been extended to make it possible to create more complex games. [/b] Car driving games are now possible as well as games which need to create game objects on the fly, or need to dynamically delete objects. - There is now a new 'clone object' action, which makes it possible to create copies of an existing object. You can for example create an invisible enemy object, and use this as template to create multiple copies of it during the game, at random positions, in order to create enemies for the player dynamically. Another example: You can create copies of a precreated invisible particle system for showing impact explosions when a bullet hit a certain object or a wall. - The new 'delete object' action removes any object permanently from the scene, optionally also delayed. - The 'change position of a scene node' action now is able to set the position to a random area, or to the position of the last weapon bullet impact, in order to create impact effects easily. - The "object controlled by keyboard" behavior now also supports an acceleration and decereration value, making it possible to easily create vehicle like behavior. - The "collides when moved" behavior now has an 'UseInclination' checkbox. Enable this for example when controlling vehicles, they will then align correctly with the ground below them. - The editor now has a "Set vertex colors..." command. With this, you can easily change the color of any 3d mesh object. - There is now a new command line option for the editor to execute some plugin scripting code, if wished. Use -runscript:foobar(); to do this. - There are four new example apps which come with CopperCube - There are few new prefabs available in the prefab folder - The action to move an object into the facing direction now also works with cameras. - The editor now highlights nodes in the scene graph explorer when they have been selected in a 3D view - And a lot more smaller improvements and minor features.[/quote]
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