Documentation

Classes

Class CL3D.Triangle3d

3d triangle class consisting of 3 points in space, formin a triangle

Class Overview
CL3D.Triangle3d(a, b, c)
3d triangle class consisting of 3 points in space, formin a triangle
Parameters:
{CL3D.Vect3d} a
first point of the triangle, can be null.
{CL3D.Vect3d} b
second point of the triangle, can be null.
{CL3D.Vect3d} c
third point of the triangle, can be null.

Field Summary
Field Attributes Field Name and Description
 
First point of the triangle
 
Second point of the triangle
 
Third point of the triangle
Method Summary
Method Attributes Method Name and Description
 
Creates a copy of this vector and returns it
 
copyTo(tgt)
Copies the content of this triangle to another triangle
 
getIntersectionOfPlaneWithLine(linePoint, lineVect)
Returns the intersection of the plane described by this triangle and a line.
 
getIntersectionWithLine(linePoint, lineVect)
Returns the intersection of the triangle and a line.
 
Returns the normal of this triangle
 
Creates a 3d plane based on this triangle
 
Returns if a point is in this triangle using a slow method
 
Returns if a point is in this triangle using a fast method
 
Returns the the triangle is totally inside a box
Field Detail
{Vect3d} pointA
First point of the triangle

{Vect3d} pointB
Second point of the triangle

{Vect3d} pointC
Third point of the triangle
Method Detail
clone()
Creates a copy of this vector and returns it
Returns:
the new CL3D.Triangle3d

copyTo(tgt)
Copies the content of this triangle to another triangle
Parameters:
{CL3D.Triangle3d} tgt
Target vector

getIntersectionOfPlaneWithLine(linePoint, lineVect)
Returns the intersection of the plane described by this triangle and a line.
Parameters:
{CL3D.Vect3d} linePoint
point on the line
{CL3D.Vect3d} lineVect
vector of the line
Returns:
null if there is no intersection or a vect3d describing the point of intersection

getIntersectionWithLine(linePoint, lineVect)
Returns the intersection of the triangle and a line.
Parameters:
{CL3D.Vect3d} linePoint
point on the line
{CL3D.Vect3d} lineVect
vector of the line
Returns:
null if there is no intersection or a vect3d describing the point of intersection

{CL3D.Vect3d} getNormal()
Returns the normal of this triangle
Returns:
{CL3D.Vect3d} the normal.

getPlane()
Creates a 3d plane based on this triangle
Returns:
Triangle3d

{Boolean} isPointInside(p)
Returns if a point is in this triangle using a slow method
Parameters:
{CL3D.Vect3d} p
point to test
Returns:
{Boolean} true if inside, false if not

{Boolean} isPointInsideFast(p)
Returns if a point is in this triangle using a fast method
Parameters:
{CL3D.Vect3d} p
point to test
Returns:
{Boolean} true if inside, false if not

isTotalInsideBox(box)
Returns the the triangle is totally inside a box
Parameters:
{CL3D.Box3d} box

© 2011-2018 N.Gebhardt, Ambiera
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