Documentation

Classes

Class CL3D.AnimatorOnProximity

Scene node animator which invokes a callback function when the scene node gets near another scene node.

Extends CL3D.Animator.

Class Overview
CL3D.AnimatorOnProximity(scene, radius, idOfSceneNode, functionToCall, triggerOnLeave)
Scene node animator which invokes a callback function when the scene node gets near another scene node. It works like in this example:
var yourFunction = function(){ alert('now near your scene node!'); }
var animator = new CL3D.AnimatorOnProximity(engine.getScene(), 100,
    34534, yourFunction, false);
yourSceneNode.addAnimator(animator);
Parameters:
scene
{CL3D.Scene} the current scene
radius
{Number} the proximity radius to use
idOfSceneNode
{Number} The unique id (see CL3D.SceneNode.id of the scene node which will trigger this
functionToCall
{function} a function which should be called when the scene node has been clicked. The function will be given two parameters: The node this is attached to and the node colliding.
triggerOnLeave
{Boolean} set to false to let this trigger when the radius is entered, to true if when the radius is left

Method Summary
Method Attributes Method Name and Description
 
animateNode(n, timeMs)
Animates the scene node it is attached to and returns true if scene node was modified.
 
Returns the type of the animator.
Methods borrowed from class CL3D.Animator:
createClone, onKeyDown, onKeyUp, onMouseDown, onMouseMove, onMouseUp, onMouseWheel
Method Detail
animateNode(n, timeMs)
Animates the scene node it is attached to and returns true if scene node was modified.
Parameters:
{CL3D.SceneNode} n
The Scene node which needs to be animated this frame.
{Integer} timeMs
The time in milliseconds since the start of the scene.

getType()
Returns the type of the animator. For the AnimatorOnProximity, this will return 'oncollide'.

© 2011-2017 N.Gebhardt, Ambiera
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